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Valve's Steam Controller looks less revolutionary with every redesign

Dec. 19, 2014 | HAYDEN DINGMAN

I don't know whether to be disappointed with Valve or disappointed with us, the collective group of game enthusiasts who are unwilling to change old habits. There was a time when the Steam Controller was going to be really bizarre (see art above): Zero analog sticks, four buttons arranged around a massive touchscreen that would help simulate the rest of the keyboard, and two enormous touchpads for camera control and movement.

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