There are already 3D cameras out there, but Intel is trying to tack on the algorithm and hardware features that make images more meaningful.
"Kinect was a good initial version of a depth camera more from a long range perspective. When Intel started looking at it, we were primarily looking at it primarily as more personal interaction, short range, which is probably a meter or meter-and-a-half range of interaction," Nanduri said.
Integration in the thin ultrabook display panels may be a challenge. Intel is addressing the challenges with a high resolution short-range camera that focuses on a small area, and what Nanduri called "finger-level articulation."
"You need to have a lot more resolution for that zone. To really scale it to volumes, you need to get to the right form factor from the optics perspective, you need to get to the right power levels and you need to have the right cost structure to help scale it into integration," Nanduri said.
When the technology reaches devices, users may progressively forget the keyboard and mouse when interacting with computers.
"When you have depth information, what you can do with it is pretty phenomenal," Nanduri said.
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