But hey, that’s what set-dressing is for. Again, I was playing a stripped-down version of the game that was basically just scenery and puzzles. When the game’s full of more objects to stop and look at, it’ll hopefully feel more natural to keep walking. And there’s some merit to such a freeform approach—it’s what made The Vanishing of Ethan Carter feel more like a real world and not just a video game level.
And that’s what Cyan does best: Create worlds. Obduction will feel familiar to any Cyan fan because in many ways the team’s still doing the same thing as ever. You’re a stranger in a sometimes-strange land, straddling a line between the familiar and the alien. Grasping at hints of home.
In Myst, it was a warm, well-lit library. In Obduction, it’s a garage door or a white picket fence or a mailbox set against a brilliant violet sky.
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