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Steam Machines unleashed: Impressions from one week in a Steam-powered living room

Hayden Dingman | Oct. 16, 2015
When I abandoned the living room, I did so willingly.

So we’re left with no one-size-fits-all answer. That’s both good and bad: It means we get the freedom of choice, the tailored experience that brought gamers like us to the PC in the first place, but it also means this is not the “console killer” so many seem to want it to be. The Steam Machine and Steam Link are excellent but still overly complicated, still decidedly in the realm of PCs.

I wouldn’t want it any other way. But some people will, and those people are going to head back to their Xbox or PlayStation and be relieved it just works, all the time—and that’s fine too. I’m just happy to get some use out of my couch again.

Bottom line

I am sold on a Steam-powered living room, though. Not so much on the hardware, but on the concept. There are Day One jitters and some bugs to squash and a lot of fairly massive barriers to overcome, many of which I talk about in depth in my Steam Controller, Steam Link, and Alienware Steam Machine hands-ons. But the core idea—bringing the PC into the living room—still holds as much appeal as it did in 2013, when Valve kicked off this whole rigamarole.

Not a PC, not a console, but both. The PC’s invaded my living room, and I think it’s here to stay.


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